Investor Relations

Outline of Results Briefing by SQUARE ENIX HOLDINGS held on November 6, 2014

Outline of Results Briefing by SQUARE ENIX HOLDINGS held on November 6, 2014
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In the Digital Entertainment segment, HD games sales increased thanks to launching more new titles than in the same period of the prior fiscal year, including “MURDERED: SOUL SUSPECT” and “THEATRHYTHM FINAL FANTASY CURTAIN CALL.”
In addition, repeat sales for titles such as “FINAL FANTASY X/X-2 HD Remaster,” “THIEF,” and “TOMB RAIDER DEFINITIVE EDITION” increased mainly in the western market.
With MMOs, "FINAL FANTASY XIV: A REALM REBORN," which was launched in August 2014, has been strong where its results contributed to the overall profit in the Period.
“DRAGON QUEST X” also continues to show steady performance.
As for smart devices and PC browser games, “DRAGON QUEST MONSTERS SUPER LIGHT” and “SCHOOLGIRL STRIKERS” have constantly ranked in the top 20 of application game sales, making significant contribution to the overall profit.
Marking its 4th anniversary, PC Browser game “SENGOKU IXA” also remains strong.
As a result, the Digital Entertainment segment recorded net sales of ¥43.8 billion and operating income of ¥7.900 billion, a rise of ¥13.1 billion and ¥4.5 billion respectively year-on-year.

The Amusement segment recorded net sales of ¥21.3 billion and operating income of ¥2.4 billion, a decrease of ¥3.7 billion and ¥1.4 billion respectively year-on-year. Two factors affected this result. First, there was no planned launch of an amusement machine comparable to “LORD of VERMILION III,” a hit machine released in the first half of FY2014/3, which substantially contributed to net sales and profit of the previous period. Second, in terms of amusement facility operation, the recent consumption tax increase in Japan dropped customer turnout in shopping malls. This negatively affected net sales in our amusement facilities in shopping malls, leading to year-on-year decrease.
Nevertheless, our facilities shifted to perform cost-efficient operations, which led to secure an operating income of ¥2.4 billion for the overall Amusement segment.

The Publication segment recorded net sales of ¥6.2 billion and operating income of ¥1.8 billion, a rise of ¥1.6 billion and ¥0.8 billion respectively year-on-year. Popular comic series adapted for television anime series showed strong sales, notably “BARAKAMON,” “GEKKAN SHOJO NOZAKI-KUN,” and “Akame ga KILL!”

The Merchandising segment recorded net sales of ¥1.9 billion, a rise of ¥0.3 billion and operating income of ¥0.6 billion, an increase of ¥0.3 billion, year-on-year. Such increases in sales and profit were due to our continuous efforts of commercializing high-quality third party content in addition to the Group’s own IPs.

This concludes the summary overview of the Company's financial results.


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