Outline of Results Briefing held on May 12, 2014

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Next is the overhaul of the portfolio at our Western studios. Although I mentioned the shift to online, we also commit to development of blockbuster action adventure games such as "TOMB RAIDER." Depending on the nature, there are some games suitable for online, and others not. We are therefore taking extra care to make the appropriate choice of game formats for each title with attention to each studio’s strengths. The titles I can touch upon at this time are limited, but future games will be announced at game shows such as E3, PAX and gamescom in sequence.

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Major titles released for smart devices during the FY2014/3 and beyond include "DRAGON QUEST MONSTERS SUPER LIGHT," which has achieved more than 5 million downloads. "SANGOKUSHI RANBU," "DEADMAN'S CROSS," "SCHOOLGIRL STRIKERS" and others have done favorably as well. "PUZZLE BOBBLE", which has been offered by Taito through the LINE service in Japan, is now launched on Kakao Talk in South Korea. We are planning to roll out the game in other areas in Asia.

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Major titles to be released for smart devices includes "FINAL FANTASY AGITO," which will become available shortly, as well as "Kai- ri-Sei Million Arthur."

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As I mentioned before, the expanding of our businesses into the mainland China market is a major theme for this FY2015/3. The F2P (free-to-play) PC online game market in mainland China is especially large and the mobile game market has also been experiencing accelerated growth recently, therefore it is significant to grasp timely new business opportunities in this market.

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