Outline of Results Briefing held on May 12, 2016

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This slide tracks our operating income. Our operating income reached ¥26 billion in FY2016/3, so we hope to set a new all-time record in FY2017/3.


This slide shows a breakdown of the Digital Entertainment segment. It is the Games for Smart Devices/PC Browsers sub-segment that has demonstrated significant growth, but our FY2017/3 plan also calls for major growth from the HD Games sub-segment.


This slide shows units sold by region, illustrating that while we are seeing marked growth in downloads, many customers continue to purchase discs. Many fans make online purchases of HITMAN, which we are releasing in episodic installments, but we also hear from a great many customers who say that they want to wait for it to come out on disc to buy it. Over the near term, we believe it will be important to build up our download sales gradually, while giving careful consideration to the balance between downloads and disc sales. Downloads are difficult in some ways because they represent a B2C business model in which we engage directly with our customers as opposed to the B2B model represented by disc sales. One difference is the difficulty in forecasting unit sales in the case of downloads. We intend to establish a sales system that is well aligned with downloads.

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