Next I would like to talk about becoming “Network Centric.”
The figures on this slide differ from the “digital” figures that the western games industry often talks about, which include download releases and PDLC. These figures are limited to content for Web, smartphone, and SNS.
Specifically, for Square Enix, Yahoo! Japan’s SENGOKU IXA is doing well. The second title being developed for Yahoo! Japan is also coming along well, and is in a state where it can be launched very soon.
TAITO’s content development team has expanded by establishing a strategy that focuses on social elements, and there are already some examples of success.
SMILE-LAB’s Nicotto Town is quite strong. SMILE-LAB also has exceptionally high capability besides Nicotto Town, and is currently involved with online business planning and execution support across the entire Square Enix group.
HIPPOS LAB’s revenue has not gone up yet, but they have content lined up, so we expect to see them add to revenue from next fiscal year.
This slide reflects mainly figures for Square Enix, Taito, and SMILE-LAB in Japan. We will see contributions from the other organizations listed from next year.
This slide shows revenue figures only, but for reference, the operating profit margin was about 40%.
Development is progressing smoothly on DRAGON QUEST X which was announced in September.
We announced the detailed improvement plan for FINAL FANTASY XIV last month. We are now making parallel efforts of day-to-day operations of the game and the rapid improvement thereof. Already the game is dramatically transformed compared to 10 months ago. Further, we are steadily working toward the deployment of a “new FINAL FANTASY XIV” next fiscal year.