Investor Relations

Outline of Results Briefing by SQUARE ENIX HOLDINGS held on May 14, 2012

Outline of Results Briefing by SQUARE ENIX HOLDINGS held on May 14, 2012
(Continued from previous page.)*

Please see the Consolidated Income Statement on page 10 of the Earnings Release. There is a foreign exchange loss in the non-operating expenses. For the fiscal year ended March 31, 2011, we posted ¥2.1 billion loss as a result of the stronger yen rate. Although the appreciation of yen had been developing, the yen weakened near the end of the fiscal year ended March 31, 2012 resulting in a foreign exchange loss of ¥0.5 billion.
In the fiscal year ended March 31, 2011, we had recorded an extraordinary loss of approximately ¥16.0 billion; however, the loss item for the fiscal year ended March 31, 2012 is back to a normal state. We had completed most of loss dispositions in the fiscal year ended March 31, 2011 and no significant changes have been made in the FY2012 fiscal year.
Total net assets is ¥137.2 billion while total assets is ¥213.9 billion.
Please see the Consolidated Statements of Cash Flows from page 15. Cash flows from operating activities is ¥6.7 billion, from the ¥14.8 billion in the fiscal year ended March 31, 2011, mainly due to the increase in working capital at year-end.
Dividends remain stable at ¥10 per share for the second half of the year, and ¥20 yen per share for both fiscal years ended March 31, 2011 and March 31, 2012.
Lastly, I would like to explain the consolidated forecast for the fiscal year ending March 31, 2013. During the second half of the year, we are forecasting net sales of ¥76.0 billion, operating income, recurring income, and net income of ¥0, respectively. For the fiscal year ending March 31, 2013, we are forecasting net sales of ¥165.0 billion, operating income and recurring income of both ¥15.0 billion, and net income of ¥9.0 billion.

Next, Wada will speak.

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First, I’d like to show the net sales by business segment for the five fiscal years.
We are not expecting large increase in sales from the Amusement and Publication segment going forward, but rather improve efficiency and increase profit. Additionally, we are pursuing synergy of human resources between the Amusement segment and the Digital Entertainment segment.
The Digital Entertainment segment, our core business profits, generates significant part of profit, and drives our growth. Thus, we strive to increase both sales and profit in this area.


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