In Japan we are planning to launch the popular "DRAGON QUEST" series and "FINAL FANTASY AGITO" for smart devices, which has already been announced. "DRAGON QUEST X" will appear on the "d-game" platform as a cloud game for smart devices.
We are currently overhauling our development processes to expand such services and to enrich game experiences in various formats.
Next, I would like to talk about overseas expansion with some examples.
During the first half of this fiscal year, "Kaku-San-Sei MILLION ARTHUR" has become a huge success in mainland China, after South Korea and Taiwan.
We are looking to introduce "FFXIV" to mainland China in the near future, and are looking forward to further expanding the payment user base.
A subsidiary was established in Indonesia as our group's first development and operational base in Southeast Asia.
This concludes my explanation of the business results for the first half of this fiscal year.
In addition to the favorable performances of "FFXIV" and the Amusement business, which exceeded expectations, there were other various positive factors that converted the operating loss expected in the plan at the beginning of the year into net income.
As you can see, we haven't revised our previous financial forecasts for the full fiscal year.
Although the results for the first half were better than the original plan, we will not be changing this original plan taking some risk factors into consideration.
Overall, we have many new initiatives, through which we can expect an upside potential, however, there are still challenges that lie ahead, and this is taken into account for keeping to the original plan.