Good afternoon. I'm Yosuke Matsuda. Based on results from the Period, I would like to explain the outlook for the rest of the fiscal year and business developments that are underway. This chart demonstrates our revised consolidated forecast for the fiscal year ending March 31, 2015 (“FY2015/3”).
One important point in the Digital Entertainment segment is the growing percentage of download sales particularly in North America and Europe. Customers make download purchases from platforms such as Amazon and STEAMm, which is becoming more of a common style. We also see retailers selling codes at the store as opposed to packages. Full-game downloads from PlayStation Network (“PSN”) and Xbox Live (“XBL”) are also very strong. Since the latter half of 2013, the Company has focused on download sales in Japan as well as in Europe and North America. The percentage of download sales in Japan is still low, however we will enhance the Square Enix e-STORE to increase direct-to-customer ratio of not only game content, but also anime and merchandise.