In FY2015/3, the Company booked net sales of ¥167.9 billion, operating income of ¥16.4 billion, recurring income of ¥16.9 billion, and net income of ¥9.8 billion.
We achieved growth in both net sales and net income.
These are the results by segment. For Digital Entertainment segment, net sales were ¥111.9 billion, and operating income was ¥17.3 billion. There was growth in both sales and income. All 3 sub-segments, which are HD Games, MMO, Games for Smart Devices/PC browser, did well. Although we did not release major HD titles in FY2015/3, mid-sized titles did well, including “FINAL FANTASY TYPE-0 HD,” “KINGDOM HEARTS - HD 2.5 REMIX –,” and “DRAGON QUEST HEROES,” Repeat sales of previous titles, mainly download sales of full-length games, were strong in the West. MMO, which mainly consists of “FINAL FANTASY XIV,” and “DRAGON QUEST X,” both did well in their operations. “FINAL FANTASY XIV,” was launched in August 2013, so this is the title’s first full-year contribution. In Smart Devices & PC Browser Games, etc., “SENGOKU IXA” continued to do well, while the 4 titles of “DRAGON QUEST MONSTERS SUPER LIGHT,” “SCHOOLGIRL STRIKERS,” “Kai-ri-Sei Million Arthur,” and “FINAL FANTASY RECORD KEEPER,” (a collaboration title with DeNA), are constantly achieving high rankings to make a big contribution.
Net sales and operating income in the Amusement segment both declined to ¥40.7 and ¥3.6 billion, respectively. This was due to prices remaining unchanged despite the consumption tax rate hike, as well as the number of visitors to shopping centers being sluggish, which had an impact on our amusement outlets in the shopping centers. On top of this, we did not have such a big launch of amusement equipment as “LORD of VERMILION III” we did in FY2014/3. As a result, both sales and income declined. However, we were able to secure operating income of ¥3.6 billion, despite the tough environment, by working on efficient store management.