Investor Relations

Outline of Results Briefing held on Aug 6, 2020

123
Outline of Results Briefing held on Aug 6, 2020

*

I am Yosuke Matsuda. I will be discussing the progress made by each of our business segments.

*

Profits at the HD Games sub-segment benefitted not only from greater digital sales of “FINAL FANTASY VII REMAKE,” which we launched in 1Q FY2021/3, and from a performance by “TRIALS OF MANA” that exceeded our plan, but also from increased sales of catalog titles.The sub-segment is also slated to release “Marvel’s Avengers” and “Outriders” etc. in FY2021/3.

*

I turn next to the MMO sub-segment, where paying subscriber numbers for both “FINAL FANTASY XIV” and “DRAGON QUEST X” are growing.“FINAL FANTASY XIV” is maintaining an especially high paying subscriber count.

*

This is a breakdown of our units sold.

*

In the Games for Smart Devices/PC Browser sub-segment, “DRAGON QUEST WALK” and “WAR OF THE VISIONS: FINAL FANTASY BRAVE EXVIUS,” both of which were launched in FY2020/3, contributed to earnings from the very start of this fiscal year.Steps we took to reduce the impact of COVID-19 on our earnings included adapting our location-based game “DRAGON QUEST WALK” so that it could be enjoyed indoors as well.

*

This is the list of our current key titles. We launched “DRAGON QUEST TACT” in July, and it is off to a strong start.

*

The results for our amusement operations in the Amusement segment were extremely severe. Sales and profits fell sharply as we closed our amusement facilities in compliance with the state of emergency declaration issued under Japan’s Act on Special Measures for Pandemic Influenza and New Infectious Diseases Preparedness and Response, related to COVID-19. Customer traffic has not picked up at our large amusement facilities in Greater Tokyo even since the declarations were lifted, so we find it difficult to form an outlook on the way ahead.

*

Next is the Publication segment. Sales in digital formats, such as from the “MANGA UP!” manga application and e-books, are strong, and brisk sales in printed formats also contributed to earnings.

*

The Merchandising segment saw both sales and profits grow YoY, thanks in part to the release of “FINAL FANTASY VII REMAKE” merchandise.

*

I will next discuss the situation with our guidance. The outlook for our Amusement segment is uncertain because of COVID-19. In addition, we are revisiting our development plans for some titles in the Digital Entertainment segment because some of our game development efforts were affected for a time.
We will release full-year guidance for FY2021/3 as soon as we are capable of formulating it.


123
laoding...