SQUARE ENIX HOLDINGS CO., LTD.
1-3Q FY2021/3 Financial Results Briefing Session Q&A
Date/Time: February 3, 2021 (Wed.); 6:30-7:30 pm (JST)
Main Speaker: Yosuke Matsuda, President and Representative Director
Q: Why did your content production account grow between end-FY2020/3 and end-3Q FY2021/3 despite having released two major titles during FY2021/3?
A: It goes without saying that the primary reason is the wealth of new titles slated for launch in our pipeline. However, the rise in per-title development costs is also a reason. Our Group will focus on improving development efficiency by adopting procedural content generation techniques, utility game engines, and AI so that we can share technologies and assets globally.
Q: Could you share your thinking on your pipeline for FY2022/3?
A: We are planning to release multiple titles for which we have high expectations in FY2022/3, including some that we have yet to announce.
Q: What is your outlook for earnings from “Marvel’s Avengers” going forward?
A: We believe it hinges on how well the full game sells going forward and how the GAAS elements perform.
Q: Could you share your thinking on shareholder return given that you achieved your current mid-term earnings targets in 3Q and your cash & deposits have grown?
A: In general, there is no change in the policy that we have included in our guidance to date, namely that we intend to maintain a consolidated dividend payout ratio of 30%. However, in the case of FY2021/3, we intend to take a flexible approach based on our performance in 4Q, given individual factors stemming from corporate tax rates, etc.